OVERVIEW

since 2024 i have been working on a fantasy world building project called Seven Samurai. originally i wanted this project to be a book, then i changed my mind and started writing it as a script and i kept changing my mind until i settled on a game. Seven Samurai is a dream project and i have never made a game before, so AINJL 555 is a project for me to develop my gamedev skills and test out the general game mechanics that i plan to use for Seven Samurai. the plan for Seven Samurai was to be a PvE action platformer merging my favourite platformer, platform fighter and traditional fighter game mechanics also with an online PvP mode. i actually did start developing this until i realised i had to do rollback netcode to have a decent online PvP experience - this is when i gave up and realised i need a practice project. AINJL 555 is also a PvE action platformer however, there is not going to be an online PvP mode (i might still include an offline local PvP mode if it is easy to implement as i don't need netcode). even though the lore of AINJL 555 is not connected to the Seven Samurai world, the main villians in AINJL 555 are villians i originally planned for Seven Samurai: the seven archangels.

LORE

it is the year 2050 in London and a quadrillionare named Mr Principality is in political power. out of the kindness of his heart, he has developed the Artificial Intelligence Network for Liberation and Justice (AINJLs) - AI androids trained on his interpretation of biblical law - to replace all public services. you play as AINJL 555, an AINJL produced to service as a guardian angel. when AINJL 555 arrived at its assigned subjects home, the humans residing there hacked its AI with the fallen angel virus. AINJL 555, now named Spunk, has become a member of the resistance, going on dangerous missions and fighting AINJLs to collect resources and information.

LOGBOOK

  • completed Unity's 2D platformer tutorial. i will be using this template to base my code around. -28/06/2026
  • installed Libresprite and started experimenting drawing a prototype player avatar for Spunk. -02/07/2026
  • switching to Gadot engine as Unity Hub and VS Code are based on electron which is incompatible with SteamOS. started following this tutorial, however was unable to finish due to issues with my cyberdeck. will have to troubleshoot those first -06/07/2026
TO-DO:
  1. experiment with pixel art
  2. finish the gadot tutorial