OVERVIEW
since 2024 i have been working on a fantasy world building project called Seven Samurai. originally i wanted this project to be a book, then i changed my mind and started writing it as a script and i kept changing my mind until i settled on a game. Seven Samurai is a dream project and i have never made a game before, so AINJL 555 is a project for me to develop my gamedev skills and test out the general game mechanics that i plan to use for Seven Samurai. the plan for Seven Samurai was to be a PvE action platformer merging my favourite platformer, platform fighter and traditional fighter game mechanics also with an online PvP mode. i actually did start developing this until i realised i had to do rollback netcode to have a decent online PvP experience - this is when i gave up and realised i need a practice project. AINJL 555 is also a PvE action platformer however, there is not going to be an online PvP mode (i might still include an offline local PvP mode if it is easy to implement as i don't need netcode). even though the lore of AINJL 555 is not connected to the Seven Samurai world, the main villians in AINJL 555 are villians i originally planned for Seven Samurai: the seven archangels.
LORE
it is the year 2050 in London and a quadrillionare named Mr Principality is in political power. out of the kindness of his heart, he has developed the Artificial Intelligence Network for Liberation and Justice (AINJLs) - AI androids trained on his interpretation of biblical law - to replace all public services. you play as AINJL 555, an AINJL produced to service as a guardian angel. when AINJL 555 arrived at its assigned subjects home, the humans residing there hacked its AI with the fallen angel virus. AINJL 555, now named Spunk, has become a member of the resistance, going on dangerous missions and fighting AINJLs to collect resources and information.
LOGBOOK
- completed Unity's 2D platformer tutorial. i will be using this template to base my code around. -28/06/2026
- installed Libresprite and started experimenting drawing a prototype player avatar for Spunk. Decided on 32PPU. -02/07/2026